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Beginner's guide · your first game

How do you play Spikeball?

Two against two around a circular net. The four of you stand 90 degrees apart. One player serves the ball off the net at the opponent standing directly opposite. That team has up to three touches to put the ball back onto the net, then it is the other team's turn. Whoever wins the rally wins the point.

That is the whole game. Everything below is detail you can pick up while you play, and I would genuinely rather you started now and read the rest afterwards.

Written by Jakub Popluhar, roundnet coach since 2019, 1,000+ coaching hours, former national coach of Belgium.

One point, from start to finish

  1. Everyone takes a position. Four players around the set, 90 degrees apart. You and your partner are opposite each other, not next to each other. That feels wrong for about ten minutes and then it feels obvious.
  2. The serve. The server hits the ball down onto the net so it bounces up towards the player standing directly across from them. Only that player may take the serve. Their partner has to stay out of it.
  3. Three touches. The receiving team gets up to three, alternating between the two of them. Nobody may hit twice in a row. Almost everyone ends up using all three in the same shape: receive, set, hit.
  4. Back onto the net. The third touch has to put the ball onto the net. Now possession flips and the other team has three touches.
  5. Everybody moves. Once the serve is away there are no sides, no halves and nothing to stay behind. All four of you move around the net for the whole rally.
  6. The rally ends when a team cannot legally return the ball, and the other team takes the point.

"Wait, no sides at all, Jakub?" None. It is the thing volleyball players find hardest, because their instinct is to hold a position and cover a zone. Here you go where the ball is, and getting out of your partner's way is a real skill you have to learn.

The serve, and what makes one illegal

You get two serves, the way you do in tennis. One fault costs nothing and you serve again. Two faults in a row and the other team takes the point.

The faults a beginner actually runs into, straight from the IRF rulebook:

In a garden game you can ignore most of this and call rim hits only. The shoulder rule is the one worth keeping from day one, because without it the serve becomes a smash and nobody has any fun.

Three touches, and the rule people always get wrong

A team is entitled to a maximum of three hits, alternating between players. That second half is the part people miss. You cannot receive the ball and then set it for yourself. You touch, your partner touches, you touch.

One exception in the rules that saves arguments: if both teammates touch the ball at the same time on the first contact of a possession, that counts as one touch. After the first touch, a simultaneous contact counts as two.

You do not have to use all three. One touch straight back onto the net is legal and is sometimes the right answer. It is just rarely the best one.

How the score works, in short

Every rally is a point, no matter who served. Games usually run to 21, win by two. That is all you need tonight, and the full version, including the tie at 20 and what a hard cap is, lives on the scoring page.

Who serves first? The rulebook says a coin flip or one game of rock, paper, scissors. I have never seen anyone in a park do either. Whoever holds the ball starts.

What you can safely ignore on day one

The full ruleset runs to twenty pages, and roughly two of them matter to you right now. The rest exists because four people playing without a referee need a written answer for every argument they might have.

Ignore hinders, the no hit zone, pivot feet, and everything about seeding and formats. Keep three things: three touches alternating, the ball has to hit the net and not the rim, and the serve stays below the receiver's shoulders.

There is no referee in this sport, not even at a world championship. Players call their own game, and when they cannot agree the rules say replay the point. Learn that habit early and you will fit in anywhere.

Common questions

How many touches does a team get?+

Up to three, alternating between the two players. The same player may not hit twice in a row. Receive, set, hit is the standard pattern.

Where does everyone stand?+

Four positions around the set, 90 degrees apart, partners opposite each other. The receiver is directly across from the server and is the only one allowed to take the serve.

Are there sides or boundaries?+

No. Once the serve is away all four players move anywhere around the net. Tournament courts have an outer circle at 8.5 m, but there is no line between the teams.

How many serves do I get?+

Two. Two faults in a row hands the point to the other team.

Can I set the ball to myself?+

No. Touches alternate between partners. The one exception is a simultaneous contact by both teammates on the first touch of a possession, which counts as a single touch.

Is there a referee?+

Almost never, at any level. Players make their own calls, and the rules say a point is replayed when the teams genuinely disagree.

Get four people around the net and play one game to 21. You will learn more in that game than in anything I can write here. Then come back for the parts that annoyed you.